
Bigger Bonk
Your pan has emotional damage now. +20% damage.
Between the waves
Every perk you can pick up between waves in Aisle Zero: what it does, how rare it is, and how many times you can stack it.

Your pan has emotional damage now. +20% damage.

Run like you forgot your pants. +15% move speed.

More room for snacks and trauma. +25 max HP.

Suck gems like a hungry goblin. +30% pickup range.

Breakfast chose violence. +10% damage & +10% atk speed.

Instantly heal 35 HP. Crisis averted.

Do not ask why it works. +15 luck.

Thick and starchy. +3 armor.

Heals 1.5 HP/sec. Snacking is self-care.

+20% move speed. Cannot stop, will not stop.

Yeeted with conviction. +25% projectile speed.

Everything is bigger now. +20% area of effect.

Vibrating with power. +20% attack speed.

They physically suffer from bad jokes. Slows nearby foes.

+20% XP gain. Galaxy brain.

+50% pickup range. Inhale that XP.

Spotting weak points. +8% crit chance.

Leg day paid off. +25% damage.

Crits hit like a truck. +0.5 crit damage.

+40 max HP. An absolute unit.

+1 projectile to spread weapons.

Fear is a performance enhancer. +25% atk speed under 30% HP.

+30% damage, +15% atk speed. Absolutely unhinged.

+25 luck, +10% XP. The universe likes you now.

+50 max HP & +4 armor. Built different.
How perks work
Every few waves the game offers you a choice of perks. Most can be taken more than once — the stack limit on each card is the ceiling. Certain perk and weapon combinations unlock a hero's God Mode, which is where runs stop being sensible.