Ways to play

Game Modes

A 12-level campaign, an endless survival level at the end of it, and a second difficulty you have to earn.

Play free
Default

Normal

The original campaign balance.

Unlockable

Insane

Sequential mastery levels unlocked through the Level 12 Survival qualification.

The campaign

12 levels, each with its own boss. Level 12 is different: it never ends.

ThumbnailLevelNameBoss
1 Oops All Snacks Grandpa Mold Blob, an enemy in Aisle Zero: Living Leftovers Grandpa Mold Blob
2 Panic at the Pantry Disco Sheriff Siren Belly, an enemy in Aisle Zero: Living Leftovers Sheriff Siren Belly
3 Sauce Boss Showdown Colonel Clucknasty, an enemy in Aisle Zero: Living Leftovers Colonel Clucknasty
4 Ketchup Catastrophe Boulevard Vegetarian Karen, an enemy in Aisle Zero: Living Leftovers Vegetarian Karen
5 Twin Juggernaut Junkyard Rocket Juggernaut, an enemy in Aisle Zero: Living Leftovers Rocket Juggernaut Gatling Juggernaut, an enemy in Aisle Zero: Living Leftovers Gatling Juggernaut
6 Sergeant Sludgebelly’s Base Camp Sergeant Sludgebelly, an enemy in Aisle Zero: Living Leftovers Sergeant Sludgebelly
7 Dr. Gravybrain's Totally Legal Lab The Throne, an enemy in Aisle Zero: Living Leftovers The Throne
8 Leftover Lasagna Chaos Remix Vendzilla, an enemy in Aisle Zero: Living Leftovers Vendzilla
9 Buffet of Absolute Doom Deluxe Giant Microwave Monster
10 Boss Buffet Bonanza Giant Microwave Monster
11 Chendol Chaos: Frozen Salad Simulator Chendol the Frozen Dessert, an enemy in Aisle Zero: Living Leftovers Chendol the Frozen Dessert
12 Infinite Snackpocalypse: Never Full Endless Giant Microwave Monster

The qualification

Level 12 Survival, and how Insane Mode is unlocked

Level 12 is an endless survival level — there is no final wave and no victory screen. It is also the qualifier.

Defeat 10,000 enemies before the 10:00 mark and Insane Mode unlocks permanently for Levels 1–11. That is the whole requirement: a kill count against a clock.

What Insane Mode changes

Insane is a difficulty profile applied to the levels you have already played, not a separate set of maps. Enemies, elites, bosses, spawn rates and rewards all shift together — the level layouts stay the same, so what you learned still applies. It just applies harder.

The exact multipliers are balance data and change between versions, so they are not published here. Each version's changes are recorded in the patch notes.

New levels and modes are announced in the devlog and detailed in the patch notes.