News article Weapons

Every weapon in Aisle Zero, and what it is good at

All eleven weapons, with the job each one does and the trade it asks you to accept.

Aisle Zero has 11 weapons. No two are meant to feel the same, so each one is good at something and bad at something else. Here is the whole list.

The roster

WeaponRoleGood atNot good at
Frying PanClose melee controlClose AoE bonk, knockbackShort range
Fork BarrageSwarm clearSwarm coverageWeaker single-target damage
Plunger SmackerKnockback + poisonKnockback, poison, controlShort range
PistolBasic rangedReliable early ranged damageAverage scaling
Magnum RevolverHigh damage single targetHeavy single-target damageSlow fire rate
BoomstickClose burstStrong close cone burstWeak at long range
Machine GunFast DPSFast DPSMany bullets, low per-hit damage
Assault RifleBalanced DPSBalanced ranged DPSLess specialised
Sniper RifleBoss / elite killerBoss and elite damageSlow and narrow targeting
Rocket LauncherAoE burstAoE burstSlow and VFX-heavy
WC BrushPersistent crowd controlPersistent crowd controlShort range

Melee and ranged

The melee weapons stay visible while equipped and swing in an arc. The ranged weapons are the ones the police brought in and lost — the story page explains how that happened.

Choosing between them

Every weapon has its own page with a fuller description. Start from the weapon index, or read about the perks that change how they behave.