News article
Weapons
Every weapon in Aisle Zero, and what it is good at
All eleven weapons, with the job each one does and the trade it asks you to accept.

Aisle Zero has 11 weapons. No two are meant to feel the same, so each one is good at something and bad at something else. Here is the whole list.
The roster
| Weapon | Role | Good at | Not good at |
|---|---|---|---|
| Frying Pan | Close melee control | Close AoE bonk, knockback | Short range |
| Fork Barrage | Swarm clear | Swarm coverage | Weaker single-target damage |
| Plunger Smacker | Knockback + poison | Knockback, poison, control | Short range |
| Pistol | Basic ranged | Reliable early ranged damage | Average scaling |
| Magnum Revolver | High damage single target | Heavy single-target damage | Slow fire rate |
| Boomstick | Close burst | Strong close cone burst | Weak at long range |
| Machine Gun | Fast DPS | Fast DPS | Many bullets, low per-hit damage |
| Assault Rifle | Balanced DPS | Balanced ranged DPS | Less specialised |
| Sniper Rifle | Boss / elite killer | Boss and elite damage | Slow and narrow targeting |
| Rocket Launcher | AoE burst | AoE burst | Slow and VFX-heavy |
| WC Brush | Persistent crowd control | Persistent crowd control | Short range |
Melee and ranged
The melee weapons stay visible while equipped and swing in an arc. The ranged weapons are the ones the police brought in and lost — the story page explains how that happened.
Choosing between them
Every weapon has its own page with a fuller description. Start from the weapon index, or read about the perks that change how they behave.